Traitor!  A chess variant:
Set up pieces as normal.  Each player is randomly assigned a number from 1 - 8 which they write down and keep secret.
That number identifies a pawn of the opponent that is secretly a traitor working for the player.
1 = Queen's Rook Pawn
2 = Queen's Knight Pawn
3 = Queen's Bishop Pawn
etc. etc.
The traitor is used in one of three ways:
1.)  On your move, you can reveal your number and the appropriate pawn of your opponent is replaced with a pawn of your color.  It's now a pawn under you control and moves and acts like any other pawn you have.
2)  When your opponent is about to use a pawn to capture one of your pawns/pieces, and it's your traitor pawn, you can reveal your number proving that pawn to be a traitor.  Replace the traitor pawn with a pawn of your color.  The pawn now moves and acts like a normal pawn of yours.  The intended capture never takes place.
3.)  Should your opponent advance the traitor pawn to the back rank, you must reveal it to be a traitor.  The pawn is replaced with one of your color as above.
I had the idea that you could also reveal the traitor and then immediately capture an opponent's piece, but I think that would  cause games to grind down -- you'd be trying to make space for your pieces to avoid getting traitor'd.  Plus, you'd mostly want to use it on turn 1 to wipe out a piece.
Obviously, it's going to suck if you get a flank pawn for a traitor while you opponent has one of your central pawns, but I think it would be fun for the uncertainty factor.
 
Oooh! Let's play this sometime!
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